This is a staging site. Uploads will not persist. Testing only.
gr-framework-bin
Binary of Graphical Kernel System (GKS) and OpenGL
GR is a universal framework for cross-platform visualization
applications. It offers developers a compact, portable and consistent
graphics library for their programs. Applications range from
publication quality 2D graphs to the representation of complex 3D
scenes.
gr-framework-plugin-agg
Graphical Kernel System (GKS) and OpenGL plugin for AGG
GR is a universal framework for cross-platform visualization
applications. It offers developers a compact, portable and consistent
graphics library for their programs. Applications range from
publication quality 2D graphs to the representation of complex 3D
scenes.
gr-framework-plugin-cairo
Graphical Kernel System (GKS) and OpenGL plugin for Cairo
GR is a universal framework for cross-platform visualization
applications. It offers developers a compact, portable and consistent
graphics library for their programs. Applications range from
publication quality 2D graphs to the representation of complex 3D
scenes.
gr-framework-plugin-gl
Graphical Kernel System (GKS) and OpenGL plugin for WGL/CGL/GLX
GR is a universal framework for cross-platform visualization
applications. It offers developers a compact, portable and consistent
graphics library for their programs. Applications range from
publication quality 2D graphs to the representation of complex 3D
scenes.
gr-framework-plugin-qt5
Graphical Kernel System (GKS) and OpenGL plugin for Qt5
GR is a universal framework for cross-platform visualization
applications. It offers developers a compact, portable and consistent
graphics library for their programs. Applications range from
publication quality 2D graphs to the representation of complex 3D
scenes.
gr-framework-plugin-qt6
Graphical Kernel System (GKS) and OpenGL plugin for Qt6
GR is a universal framework for cross-platform visualization
applications. It offers developers a compact, portable and consistent
graphics library for their programs. Applications range from
publication quality 2D graphs to the representation of complex 3D
scenes.