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libtss2-mu-4.0.1-0

TPM2 Software stack library - TSS and TCTI libraries

TPM2.0 TSS (Software Stack) consists of API layers provided to support TPM 2.0 chips. It is made out of three layers:

libnatpmp1t64

portable and fully compliant implementation of NAT-PMP

NAT-PMP is the direct concurrent to the UPnP IGD specification. It is providing a way to do NAT traversal. It is part of the Bonjour protocol specifications. At the moment it is mainly supported by Apple software and hardware. For a way to add NAT-PMP capabilities to your *BSD, Linux or (Open)Solaris Router, you should have a look at MiniUPnPd which is supporting NAT-PMP in addition to UPnP since December 2007 !

libnexstar0t64

Celestron/SkyWatcher telescope control shared library

This library implements the serial commands supported by the Celestron NexStar hand control (HC) and SkyWatcher/Orion SynScan HC. This applies to the Celestron: NexStar GPS, NexStar GPS-SA, NexStar iSeries, NexStar SE Series, NexStar GT, CPC, SLT, Advanced-VX, Advanced-GT, CGE, CGEM etc. SkyWatcher: EQ5, HEQ5, EQ6 (Pro), AZ-EQ5 GT, AZ-EQ6 GT, EQ8 etc. and the corresponding Orion mounts. This package contains the shared library

libweston-13-0

reference implementation of a wayland compositor (shared libs)

Part of the Wayland project is also the Weston reference implementation of a Wayland compositor. Weston can run as an X client or under Linux KMS and ships with a few demo clients. The Weston compositor is a minimal and fast compositor and is suitable for many embedded and mobile use cases.

libnxml0t64

C library for parsing, writing and creating xml 1.0/1.1 files or streams

libnxml is a C library for parsing, writing, and creating XML 1.0 and 1.1 files or streams. It supports UTF-8, UTF-16be and UTF-16le, UCS-4 (1234, 4321, 2143, 2312).

libbox2d2

2D physics engine

2D rigid body simulation library for games. Programmers can use it in their games to make objects move in believable ways and make the world seem more interactive. From the game's point of view a physics engine is just a system for procedural animation. Rather than paying (or begging) an animator to move your actors around, you can let Sir Isaac Newton do the directing.