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libghc-commonmark-prof

Pure Haskell commonmark parser; profiling libraries

This library provides the core data types and functions for parsing commonmark (<https://spec.commonmark.org>). The parser is fully commonmark-compliant and passes the test suite. It is designed to be customizable and easily extensible. To customize the output, create an AST, or support a new output format, one need only define some new typeclass instances. It is also easy to add new syntax elements or modify existing ones.

libstdgpu-openmp0t64

Efficient STL-like Data Structures on the GPU (OpenMP CPU backend)

stdgpu is an open-source library providing several generic GPU data structures for fast and reliable data management. Multiple platforms such as CUDA, OpenMP, and HIP are supported allowing you to rapidly write highly complex agnostic and native algorithms that look like sequential CPU code but are executed in parallel on the GPU.

gnss-share

Share GNSS location data

This is meant to replace things like gpsd, and gps-share, and work together with geoclue* or other clients that support fetching NMEA location data over sockets.

libghc-barbies-prof

Classes for working with types that can change clothes; profiling libraries

Types that are parametric on a functor are like Barbies that have an outfit for each role. This package provides the basic abstractions to work with them comfortably.

libsvtav1enc2

Scalable Video Technology for AV1 (libsvtav1enc shared library)

The Scalable Video Technology for AV1 (SVT-AV1 Encoder) is an AV1-compliant encoder library core. The SVT-AV1 encoder development is a work-in-progress targeting performance levels applicable to both VOD and Live encoding / transcoding video applications. The SVT-AV1 decoder implementation is targeting future codec research activities.

libshaderc1

Library API for accessing glslc functionality - shared libraries

glslc wraps around core functionality in glslang and SPIRV-Tools. glslc and its library aims to provide: - a command line compiler with GCC- and Clang-like usage, for better integration with build systems; - an API where functionality can be added without breaking existing clients; - an API supporting standard concurrency patterns across multiple operating systems; - increased functionality such as file #include support.